![]() These power-ups can increase time (yellow), destroy onscreen enemies (green), grant lives (pink), increase movement speed (blue), or grant invincibility (red). Their formation, which constantly shifts to another formation, determines which power-up is given. The power-ups are also not contained in monitors but are found inside colored triangles instead. ![]() The objective of each level is to collect 3 keys in order to be able to exit through the door which leads to the next level. There is no jump button whatsoever and the only way to make Sonic airborne is through the use of obstacles. However, gameplay is restricted to a single button which is the Spin Dash (the arrows overhead determine the strength). ![]() The game uses a 3D isometric overhead view similar to that of Sonic 3D: Flickies' Island.
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